Cyberware

Cybernetics plays a large part in the setting,  defining what cybernetics you have, or do not, establish some ways in which your protagonist might interact with the world. Any cybernetic acquired may include a negative tags that might come up in play to establish the technology feels real and fallible. This setting presumes that everyone is playing in it has a neurochip -  a TAP – that grants them access to a digital environment. They can search for information, stays in contact with others, and perform all of the various tasks as you or I might normally  perform by using a smart phone, tablet, or workstation.  The majority of New Sparta has some manner of regular interconnection with digital environment.  You should choose a portion of your regular normal physical appearance that is actually part of your digital self image.    The veil is able to interact with you in the same hyper-real manner as any sight or sound might in reality.  Your neurochip, may even afford you some heightened tactile response.  

The game presumes that a majority of people in general population have some additional prosthetic technology in use.  This may NOT be as enhanced as what is commonly called CHROME cybernetics.  Although these simple prosthetics do share certain similar definitions.  They DO replace normal biological human appendages, but only the TAP is necessary to modifies the way in which society interacts with itself.   Thanks to the TAP the digital environment and the mundane reality – are ONE

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Cyberware

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