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PRINCIPLES OF PLAY
STATS
Traits
Derived Traits
ROLLING THE DICE
ESSENCE
KARMA
Merits and Flaws |
XP
DEBTS & FAVORS
Obligation

MOVES
Action List
Manuever List
CORE MOVES
SECONDARY MOVES
Advanced Actions |
Advanced Manuevers
METATYPE MOVES
Race List
MULTICLASSING

CHARACTERS
Role
Class List
Specialization Trees
THE ADEPT
THE EX-COP
THE FACE
THE HACKER
THE MERCENARY
THE RIGGER
THE STREET DOC
THE STREET SAMURAI
Paying For Skills
Skill List
Paying For Talents |
Talents


COMBAT
ARMOR
SURPRISE
FIRE MODES
RANGE
RELOADING

DAMAGE AND HEALING
GETTING HURT
EXTRA WOUND BOXES
GUT CHECKS
BLEEDING OUT
CHRONIC INJURY
GETTING BETTER
HEALING CHRONIC INJURIES
GETTING BURIED

THE MATRIX
BUILDING SYSTEMS
NODES
ARMORED NODES
ALERT LEVELS
HACKING


GEAR
EXAMPLE GEAR
WEAPONS
ARMOR
CYBERWARE
CYBERDECKS
VEHICLES
DRONES
OTHER EQUIPMENT
MAGICAL SUPPLIES
SPELLS
SPIRITS
TOTEMS

SPRAWLS
CREATING A SPRAWL
INFLUENCES
ALLOCATING INFLUENCE
PERILS
CRISIS
DOOM BAR
SPRAWL DISTRICTS
The Wise and Wicked |
Heroes like you.
WILDS
WILDERNESS ZONES
WILD ZONE TAGS

CHANGE LOG

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