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Social Contract

Edge of the Empire – Fundamental Rules

What Came BeforeThe World NowCampaign History; Usual Suspects

Welcome to the Singularity.

;  House Rules;

How to Build A Character

At its root the average Cyberpunk has a lot in common with the live free or die cowboys of the old west, or our illusions of them.

A cyberpunk does not hold to the single stake of land and most carry their whole lives in this ready to go mobility on their backs. Miniaturized sleeping, eating and entertainment components crammed into carryalls and the back seats of cars. The stuff you carry around is known in street slang as your Outfit. Most Cyberpunk characters aren’t much for settling down. Rockerboys always have the next gig. Solos have to keep moving -the next job requires it, and you keep moving anyway before your enemies figure out where you’re sleeping these days. Cops, Netrunners, Medias and Techies are always on the move -on stakeouts, hard stories, or running from the various people you’ve brought down on yourself with your netrunning. Nomads – well, they don’t have homes to start with, and what good is it if you can’t cram it on the back of your bike any-way? Even a Corporate may find himself living out of a “coffin” in the Tokyo airport if times get rough.

The point is, a computer society makes it easy for people to live like campers all the time. Why should you have to go home to listen to your favorite music when you can carry your CD player with you? Missing phone calls and hate answering machines? You carry your phone with you and plug into the cellular network; making your business calls on the run from your favorite restaurant or while driving your car. Why bother with cooking when you can grab something quick from a hundred fast food stores? Why keep clothes when you can use them till they wear out, then buy new ones? You’ll rent a sleeping cube for the night, put up your personal stuff, and blow out in the morning. Remember:

THE FUTURE IS DISPOSABLE

The key to any Cyberpunk game is thinking Cyberpunk. Think rootless and mobile. You don’t know where you’re sleeping tonight, and you don’t care. You’ve got a bed in your bag, some tunes in your pocket, some cash for food. And a gun to make sure no one takes anything away from you.

Races | Roles | Specializations | SkillsFocusCyberwareUbiquitous Tech | Consensual reality

Basic Fiction | Alternate Maneuvers | Empathy  |  Status Quo  |  Beyond the Wall  |  MicroNations

Credits | Harm

What is Cyberpunk? What is Transhumanism? What is Body Horror?

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